KingChessmon

From Digital Masters World Wiki
Jump to navigation Jump to search


KingChessmon
(キングチェスモン)
KingChessmon.png
Rank: A
Class:
Form: Mega
Attribute: Virus: strong against Data - weak against Vaccine Virus
Element: Steel: is strong against Light (× 25) - weak against Thunder (× -25) - somewhat strong against Steel (× 10) Steel
Attacker Type: Quick Attacker
Type: Puppet Digimon
Family: Metal Empire Icon.png Metal Empire
from: BishopChessmon

KingChessmon is a Puppet Digimon whose name and design are derived from the white "King" chess piece. It is a king Digimon maneuvering behind the scenes in order to build the great Chessmon empire. However, nobody knows what kind of thing a Chessmon empire is, and because of the environs, they aren't even interested. Since it is a coward it almost never attacks by itself, and it's only fast when it comes to running away in an emergency. Its catchphrase is, "He that fights and runs away may live to fight another day!" However, it also has an intellect that is surprisingly on the same level as a supercomputer. It always carries the "King Stick".

Digivolves

PawnChessmon (White) Icon.png 8594.png KnightChessmon (White) Icon.png 8594.png BishopChessmon Icon.png 8594.png KingChessmon Icon.png

Default Stats

Exclamation Mark.png Note: Approximate statistics with 140% size and level 120

Digimon Status.png

DGStats.png Digimon Stats
HP1.png Health Points 3398
DS1.png Digi-Soul 1496
AT1.png Attack 951
AS1.png Attack Speed 2
CT1.png Critical Hit 22.22%
HT1.png Hit Rate 509
DE1.png Defense 104
EV1.png Evade 24.70%

Attacks

Skill Status.png
King Stick Steel Steel attribute 2 seconds cooldown 44 DS consumed skill points per upgrade seconds animation
  Summons a Digimon to protects it - the Digimon is randomly selected from among <Rook Chessmon><Bishop Chessmon><Queen Chessmon>.
Checkmate

Steel Steel attribute

9 seconds cooldown 207 DS consumed skill points per upgrade seconds animation
Checkmate move!! Lethal attack from King Chessmon in jeopardy. Launches a powerful attack to the opponent.

Info.png Note: Value Point gives you a rough sketch of best skill to max (Higher the better)

Attack per lvl Lv.1 Lv.10 Lv.15 Lv.20 Lv.25 Value Point
King Stick.png King Stick 58 1386 1908 2198 2488 2778 7.25
Checkmate.png Checkmate 185 5536 7201 8126 9051 9976 6.85
Attack Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10 Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20 Lv.21 Lv.22 Lv.23 Lv.24 Lv.25
King Stick.png King Stick 1386 1444 1502 1560 1618 1676 1734 1792 1850 1908 1966 2024 2082 2140 2198 2256 2314 2372 2430 2488 2546 2604 2662 2720 2778
Checkmate.png Checkmate 5536 5721 5906 6091 6276 6461 6646 6831 7016 7201 7386 7571 7756 7941 8126 8311 8496 8681 8866 9051 9236 9421 9606 9791 9976